Upcoming Sim Racing Titles to Watch for in 2025 and Beyond

A screenshot from Endurance Motorsport Series featuring a BMW supercar. It is red, blue, and white.

Introduction

2025 is a big year for sim racing. This year's lineup of new titles introduces refined physics engines, improved online competition frameworks, more console options, and improved graphics. Developers are continuously focusing on improving realism and consistency with simulation titles. 

For PC and console racers alike, it means more accurate vehicle dynamics, enhanced input precision, and better support for wheelbases, pedals, and motion systems. Full-scale motorsport simulations like Rennsport and Project Motor Racing and officially licensed titles such as NASCAR 25 show how the 2025 lineup pushes toward professional-grade authenticity in both single-player and online formats. Even more casual-focused releases like Wreckfest 2 are implementing advanced deformation and material models that further narrow the gap between arcade and simulation.

Rennsport 

Rennsport is scheduled for a full release on November 13, 2025. In the month following up, we can expect this title to focus on realistic vehicle dynamics and online infrastructure. For example, the developers note that each track is laser-scanned and that force feedback is implemented to replicate real-world driving feedback. This title was developed using Unreal Engine 5, which is a game engine known for its high-fidelity rendering, improved lighting accuracy, and scalable performance across hardware platforms.

Additionally, Rennsport will include console support for PlayStation 5 and Xbox Series X|S. Therefore, it will mark one of the first attempts to deliver a high-fidelity simulator on console platforms while simultaneously maintaining mod support and ranked multiplayer systems, similar to what is typically found in established PC-based simulators like Assetto Corsa Competizione and iRacing.

Image courtesy of Competition Company and Teyon 

Assetto Corsa EVO Full Release

Assetto Corsa EVO represents the next major evolution of Kunos Simulazioni’s long-standing simulation series. Originally launched for early access at the start of 2025, the full release is expected to release later this year with expanded content, improved systems, and an entirely rebuilt physics framework. Tire modeling will now incorporate multi-layer heat distribution and deformation mapping to provide measurable grip variation based on temperature and surface load. Additionally, aerodynamic calculations are dynamically adjusted in real time to account for vehicle pitch, ride height, and slipstream behavior.

In terms of hardware support, Assetto Corsa's newest installation has been optimized for direct drive wheelbases, load cell pedals, and hydraulic braking systems to ensure consistent force feedback across all major ecosystems. The new input pipeline operates at a higher polling rate which reduces latency and improves steering precision while simultaneously delivering smoother torque transitions under load.

Image courtesy of Kunos Simulazioni

NASCAR 25

Developed by iRacing Studios, a team recognized for its expertise in high-fidelity racing simulations, NASCAR 25 is scheduled for release on PC in November, following its console launch on October 10. Similar to Rennsport, NASCAR 25 utilizes Unreal Engine 5 for improved rendering, dynamic lighting, and a more detailed representation of race tracks like Daytona, Talladega, and Bristol. It serves as a dedicated stock car racing simulator and represents a significant advancement for the series.

NASCAR 25 incorporates advanced tire and suspension modeling derived from iRacing’s real-world data, which serves to produce more accurate slip angles, heat buildup, and wear characteristics. Additionally, force feedback has been further calibrated for direct drive wheelbases for the purpose of improved steering weight and vibration detail during pack racing, as well as corner transitions. In addition to the Cup Series, the game will include Xfinity, Truck, and ARCA divisions, each featuring distinct handling profiles and performance characteristics.

Image courtesy of iRacing Studios

Wreckfest 2 (Console)

While not considered a sim racing title in the traditional sense, Wreckfest 2 still incorporates the same ultra-realistic vehicle physics. Bugbear's improved suspension system, tire grip modeling, and collision detection create a strong sense of control even during high-impact crashes. Its overall focus on structural realism and mechanical damage bridges the gap between arcade-style gameplay and technical driving simulation, and it delivers a driving experience that feels grounded despite its chaotic nature.

Each collision affects handling in realistic fashions, with frame damage, wheel alignment, and suspension failure dynamically altering vehicle behavior mid-race. Complete with enhanced particle effects, improved AI aggression, and refined input response for both controllers and wheelbases, Wreckfest 2 provides an engaging balance between realism and entertainment; it offers a technically impressive showcase of soft-body physics and remains a standout choice for racers who want simulation-quality handling in a fun, chaotic environment.

Image courtesy of Bugbear Entertainment

Project Motor Racing

Project Motor Racing is an upcoming sim racing title set to launch late this year. It is being developed by Straight4 Studios, a newly formed team led by Ian Bell, the founder of SimBin and Slightly Mad Studios, the creators behind the Project CARS franchise. Project Motor Racing aims to deliver a true next-generation simulation experience by combining advanced physics modeling with modern rendering technology. It is built on a proprietary engine that simulates tire dynamics, suspension geometry, and aerodynamic flow in real time.

At launch, players can expect over 70 tracks and 10 vehicle classes, ranging from entry-level touring cars and high-performance GT and prototype machines. The title will also feature dynamic weather, day-to-night transitions, and comprehensive telemetry integration for in-depth performance analysis. Project Motor Racing is one of the most anticipated sim racing titles, aiming to deliver a highly realistic driving experience that appeals to enthusiasts and competitive sim racers.

Image courtesy of Straight4 Studios

Endurance Motorsport Series

Developed by the French studio Kylotonn, Endurance Motorsport Series is expected to bring a new level of realism to long-format racing simulation. This title will focus on multi-class racing inspired by real-world endurance championships and features advanced tire wear modeling, fuel management, and driver swap functionality to replicate full endurance race conditions.

What makes this title exciting is its commitment to replicating the full scope of real endurance racing rather than just short-format events. The inclusion of multi-class grids, dynamic weather cycles, and adaptive AI creates constantly evolving race conditions that demand full attention and strategy. Advanced systems for tire degradation, fuel consumption, and driver changes add more layers of realism because they require long-term planning and teamwork to succeed.

Image courtesy of Kylotonn

Conclusion

As we move into the final months of the year, there is still plenty of hype to go around. With several titles preparing to launch or expand to both PC and console platforms, sim racers can look forward to expanding their horizons. Each release brings its own advancements in realism, physics accuracy, and online infrastructure, offering something for every type of driver. The holidays are just around the corner, making it the perfect time for racers to upgrade their setups and explore new possibilities and experiences on the track!

View all

Hinterlassen Sie einen Kommentar

Bitte beachten Sie, dass Kommentare vor der Veröffentlichung freigegeben werden müssen

Diese Website ist durch hCaptcha geschützt und es gelten die allgemeinen Geschäftsbedingungen und Datenschutzbestimmungen von hCaptcha.


author
Logan Holobowski
Operations Associate
author https://www.instagram.com/apexsimracing/?hl=en

I recently graduated from Rutgers University with a Bachelor's Degree in Communication, specializing in Marketing and Public Relations. Currently a writer for Apex Sim Racing, I bring expertise in content creation, graphic design, and email marketing. Passionate about sports, go-karting, automobiles, and visual storytelling, I excel in fast-paced, collaborative environments.